Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Kalista
Victory
Ranked Flex · 62 days ago
8 / 7 / 5
K / D / A
46.4%
Kill participation
1,130.3
Damage / min
17,229g
517.6 gold / min
20
8 placed · 5 cleared
279
8.4 CS / min
Objective control
2
Dragons
1
Baron
10
Towers
2
Inhibitors
0
Herald
2
Dragons
1
Baron
5
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryChanningLin#EUNE
Warwick · Top
8 / 12 / 6
50% KP
26,129
20.1% share
14,347g
204 CS · 6.1/m
Tsik n Fresh#EUNE
Rengar · Jungle
4 / 8 / 4
28.6% KP
17,659
13.6% share
12,021g
197 CS · 5.9/m
B Hopper#bunny
Kalista · Mid
8 / 7 / 5
46.4% KP
37,621
28.9% share
17,229g
279 CS · 8.4/m
S I V L A#GTP
Orianna · ADC
8 / 6 / 5
46.4% KP
41,571
31.9% share
19,254g
301 CS · 9/m
Kallio#KEVIN
Nami · Support
0 / 7 / 13
46.4% KP
7,318
5.6% share
8,693g
14 CS · 0.4/m
Red side
DefeatM O Λ I#meow
Poppy · Top
12 / 6 / 7
47.5% KP
25,239
20.5% share
13,024g
168 CS · 5/m
KAYNSMASH ARGHH#EUNE
Zed · Jungle
10 / 6 / 11
52.5% KP
38,208
31% share
16,221g
256 CS · 7.7/m
mck#2115
Anivia · Mid
7 / 7 / 8
37.5% KP
20,857
16.9% share
12,871g
235 CS · 7.1/m
Buchcik#EUNE
Lux · ADC
6 / 6 / 15
52.5% KP
26,184
21.3% share
15,467g
284 CS · 8.5/m
Blam#EUNE
Blitzcrank · Support
5 / 3 / 19
60% KP
12,668
10.3% share
10,816g
25 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
