Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Kalista
Victory
Ranked Solo/Duo · 56 days ago
10 / 6 / 6
K / D / A
59.3%
Kill participation
1,087.4
Damage / min
12,300g
545.9 gold / min
17
7 placed · 1 cleared
197
8.7 CS / min
Objective control
0
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatSamsungWorldCZ#8127
Irelia · Top
5 / 9 / 2
53.8% KP
12,741
28.1% share
9,869g
170 CS · 7.5/m
TryhardEkko#Ekko
Ekko · Jungle
4 / 5 / 1
38.5% KP
6,575
14.5% share
8,797g
144 CS · 6.4/m
Jezus Chytrus#IHS
Kassadin · Mid
0 / 5 / 2
15.4% KP
4,790
10.6% share
7,552g
189 CS · 8.4/m
kush uwu#DOINB
Ezreal · ADC
3 / 4 / 2
38.5% KP
15,629
34.5% share
10,083g
214 CS · 9.5/m
legobatman9934#EUNE
Janna · Support
1 / 4 / 5
46.2% KP
5,577
12.3% share
6,138g
11 CS · 0.5/m
Red side
VictoryB Hopper#bunny
Kalista · Top
10 / 6 / 6
59.3% KP
24,502
29.1% share
12,300g
197 CS · 8.7/m
HYK HYUNKEL#994
Elise · Jungle
8 / 1 / 8
59.3% KP
12,375
14.7% share
12,927g
208 CS · 9.2/m
CiemnoStrasznie#EUNE
Annie · Mid
4 / 2 / 8
44.4% KP
20,735
24.6% share
9,046g
165 CS · 7.3/m
GOATTOUZ#GOAT
Tristana · ADC
3 / 0 / 4
25.9% KP
14,794
17.5% share
11,478g
196 CS · 8.7/m
Viroxx#EUNE
Senna · Support
2 / 4 / 10
44.4% KP
11,903
14.1% share
8,081g
35 CS · 1.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
