Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Kalista
Defeat
Ranked Solo/Duo · 53 days ago
11 / 10 / 8
K / D / A
65.5%
Kill participation
1,196
Damage / min
16,820g
551.2 gold / min
15
9 placed · 3 cleared
267
8.7 CS / min
Objective control
4
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
0
Dragons
1
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryTox#Ys0
Renekton · Top
1 / 4 / 12
27.7% KP
15,398
12.5% share
12,617g
238 CS · 7.8/m
Ben 10 Dyr#R 1
Udyr · Jungle
18 / 5 / 13
66% KP
36,432
29.6% share
20,029g
278 CS · 9.1/m
CHOPPED SASEK#11111
Locke · Mid
15 / 5 / 11
55.3% KP
34,235
27.8% share
16,102g
207 CS · 6.8/m
Ssizhu#Woof
Naafiri · ADC
12 / 8 / 14
55.3% KP
31,929
25.9% share
15,076g
169 CS · 5.5/m
SoldierKillJoy#Moo
Alistar · Support
1 / 7 / 15
34% KP
5,181
4.2% share
8,506g
30 CS · 1/m
Red side
DefeatBlackpinkfan1#LISA
Jayce · Top
5 / 9 / 7
41.4% KP
24,224
21.3% share
11,824g
226 CS · 7.4/m
Trail of Bodies#Leave
Rengar · Jungle
3 / 8 / 8
37.9% KP
12,831
11.3% share
12,480g
184 CS · 6/m
SabbyGR#EUNE
Cho'Gath · Mid
6 / 11 / 7
44.8% KP
24,439
21.5% share
10,459g
169 CS · 5.5/m
B Hopper#bunny
Kalista · ADC
11 / 10 / 8
65.5% KP
36,499
32.1% share
16,820g
267 CS · 8.7/m
Michalpol545#EUNNE
Pyke · Support
4 / 9 / 12
55.2% KP
15,547
13.7% share
11,931g
11 CS · 0.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
