Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Kalista
Victory
Ranked Solo/Duo · 51 days ago
8 / 2 / 7
K / D / A
55.6%
Kill participation
1,371.1
Damage / min
12,283g
550 gold / min
12
7 placed · 0 cleared
234
10.5 CS / min
Objective control
0
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
2
Dragons
1
Baron
6
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatThe Shy Riven#EUNE
Trundle · Top
2 / 5 / 2
28.6% KP
12,845
20.3% share
9,300g
218 CS · 9.8/m
TryhardEkko#Ekko
Ekko · Jungle
7 / 5 / 3
71.4% KP
20,967
33.1% share
11,084g
172 CS · 7.7/m
Mithard#EUNE
Viktor · Mid
1 / 8 / 3
28.6% KP
9,882
15.6% share
6,827g
165 CS · 7.4/m
pavlik1221#EUNE
Jhin · ADC
3 / 4 / 5
57.1% KP
13,968
22% share
9,408g
169 CS · 7.6/m
GrubyTypOdWizji#Gruby
Alistar · Support
1 / 5 / 8
64.3% KP
5,763
9.1% share
6,110g
22 CS · 1/m
Red side
VictoryCarve a path#EUNE
Shen · Top
8 / 3 / 7
55.6% KP
15,047
19.7% share
9,409g
124 CS · 5.6/m
L9 Myκys#EUNE
Talon · Jungle
8 / 1 / 4
44.4% KP
14,946
19.6% share
11,968g
205 CS · 9.2/m
B Hopper#bunny
Kalista · Mid
8 / 2 / 7
55.6% KP
30,622
40.1% share
12,283g
234 CS · 10.5/m
Lebronze Jamess#1111
Syndra · ADC
3 / 2 / 6
33.3% KP
11,897
15.6% share
9,993g
182 CS · 8.1/m
Boots of Speed#wow
Nasus · Support
0 / 6 / 8
29.6% KP
3,801
5% share
6,417g
30 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
