Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Kalista
Defeat
Ranked Flex · 50 days ago
17 / 9 / 9
K / D / A
49.1%
Kill participation
1,380.9
Damage / min
23,579g
592.4 gold / min
27
9 placed · 5 cleared
361
9.1 CS / min
Objective control
2
Dragons
2
Baron
8
Towers
2
Inhibitors
1
Herald
3
Dragons
1
Baron
9
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatChanningLin#EUNE
Nasus · Top
5 / 13 / 3
15.1% KP
30,651
16.3% share
15,825g
293 CS · 7.4/m
Cold as Ice#2222
Warwick · Jungle
14 / 13 / 11
47.2% KP
36,779
19.5% share
18,542g
238 CS · 6/m
egw1999#EUNE
Ahri · Mid
16 / 14 / 8
45.3% KP
52,691
27.9% share
18,444g
273 CS · 6.9/m
B Hopper#bunny
Kalista · ADC
17 / 9 / 9
49.1% KP
54,958
29.1% share
23,579g
361 CS · 9.1/m
Kallio#KEVIN
Nami · Support
1 / 9 / 29
56.6% KP
13,506
7.2% share
12,615g
20 CS · 0.5/m
Red side
VictoryPanunu#EUNE
Teemo · Top
16 / 13 / 14
51.7% KP
66,641
29.2% share
22,321g
307 CS · 7.7/m
M1tk9#EUNE
Akshan · Jungle
14 / 12 / 11
43.1% KP
63,990
28% share
18,782g
225 CS · 5.7/m
LowEloMachine#EUNE
Riven · Mid
14 / 7 / 11
43.1% KP
41,431
18.1% share
20,322g
288 CS · 7.2/m
ekv#EUNE
Aurelion Sol · ADC
13 / 9 / 11
41.4% KP
43,825
19.2% share
19,909g
243 CS · 6.1/m
123AcA321#EUNE
Nautilus · Support
1 / 12 / 25
44.8% KP
12,513
5.5% share
11,585g
19 CS · 0.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
