Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Kalista
Defeat
Ranked Flex · 46 days ago
8 / 9 / 7
K / D / A
75%
Kill participation
1,743.9
Damage / min
14,363g
537.3 gold / min
15
7 placed · 1 cleared
239
8.9 CS / min
Objective control
2
Dragons
0
Baron
10
Towers
2
Inhibitors
1
Herald
1
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victory上单老祖#1122
Tahm Kench · Top
8 / 4 / 12
50% KP
33,070
24.6% share
12,388g
167 CS · 6.2/m
KushiMeowMeow#Zakum
Graves · Jungle
6 / 5 / 15
52.5% KP
23,208
17.3% share
11,409g
156 CS · 5.8/m
Chovy今年真的不一样了#666
Twisted Fate · Mid
10 / 2 / 18
70% KP
33,088
24.6% share
13,610g
173 CS · 6.5/m
Shnip#EUNE
Jhin · ADC
15 / 4 / 12
67.5% KP
34,565
25.7% share
15,550g
216 CS · 8.1/m
ProfessUri#EUNE
Nami · Support
1 / 5 / 23
60% KP
10,367
7.7% share
8,075g
15 CS · 0.6/m
Red side
DefeatChanningLin#EUNE
Zaahen · Top
5 / 9 / 1
30% KP
20,566
17.7% share
10,050g
150 CS · 5.6/m
Parisader#EUNE
Udyr · Jungle
4 / 7 / 5
45% KP
19,687
16.9% share
11,392g
207 CS · 7.7/m
ZodeLiak#Cicky
Sylas · Mid
2 / 8 / 2
20% KP
19,685
16.9% share
8,325g
152 CS · 5.7/m
B Hopper#bunny
Kalista · ADC
8 / 9 / 7
75% KP
46,621
40.1% share
14,363g
239 CS · 8.9/m
EkkoWasTheName#KalaG
Braum · Support
1 / 7 / 13
70% KP
9,783
8.4% share
8,576g
21 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
