Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Syndra
Victory
Ranked Solo/Duo · 44 days ago
1 / 7 / 16
K / D / A
37%
Kill participation
605
Damage / min
11,213g
396.9 gold / min
18
10 placed · 0 cleared
175
6.2 CS / min
Objective control
3
Dragons
2
Baron
11
Towers
4
Inhibitors
1
Herald
1
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryDevusowsky#PHX
Yasuo · Top
14 / 3 / 7
45.7% KP
31,183
24.6% share
14,944g
225 CS · 8/m
Lucho#Iv9
Talon · Jungle
11 / 5 / 7
39.1% KP
23,289
18.3% share
15,517g
247 CS · 8.7/m
B Hopper#bunny
Syndra · Mid
1 / 7 / 16
37% KP
17,092
13.5% share
11,213g
175 CS · 6.2/m
Sorcerer Supreme#7777
Ezreal · ADC
14 / 3 / 15
63% KP
37,168
29.3% share
19,921g
245 CS · 8.7/m
K i#asdf
Sylas · Support
6 / 6 / 18
52.2% KP
18,256
14.4% share
11,416g
60 CS · 2.1/m
Red side
Defeatclark kent#hero
Olaf · Top
3 / 9 / 2
20.8% KP
17,967
17.9% share
11,871g
228 CS · 8.1/m
KOSTAS PASSARIS#NYFAS
Diana · Jungle
1 / 10 / 8
37.5% KP
13,037
13% share
10,260g
176 CS · 6.2/m
Galați#77251
Irelia · Mid
8 / 10 / 3
45.8% KP
26,184
26% share
15,156g
287 CS · 10.2/m
mute all random#EUNE
Kalista · ADC
7 / 9 / 4
45.8% KP
19,572
19.5% share
16,426g
280 CS · 9.9/m
DISGUSTING BEING#sorry
Zed · Support
5 / 8 / 9
58.3% KP
23,786
23.7% share
10,562g
45 CS · 1.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
