Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Kalista
Victory
Ranked Solo/Duo · 43 days ago
7 / 7 / 10
K / D / A
50%
Kill participation
787.1
Damage / min
15,387g
505.3 gold / min
38
11 placed · 8 cleared
260
8.5 CS / min
Objective control
2
Dragons
0
Baron
8
Towers
1
Inhibitors
0
Herald
3
Dragons
2
Baron
10
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatM99#CODE
Nasus · Top
6 / 9 / 1
26.9% KP
13,327
12.3% share
13,381g
217 CS · 7.1/m
Assalam alaikum#TSIK
Lee Sin · Jungle
4 / 3 / 7
42.3% KP
14,365
13.3% share
12,807g
224 CS · 7.4/m
LowEloMachine#EUNE
Riven · Mid
5 / 6 / 2
26.9% KP
21,714
20.1% share
11,601g
216 CS · 7.1/m
Primeloryz#EUNE
Hwei · ADC
11 / 7 / 3
53.8% KP
53,672
49.6% share
15,381g
257 CS · 8.4/m
Ο ΠΛΑΤΑΝΟΣ#ΔΟΝΟΙ
Rakan · Support
0 / 9 / 11
42.3% KP
5,100
4.7% share
8,144g
41 CS · 1.3/m
Red side
VictoryHonkKongMonk#TANK
Urgot · Top
7 / 7 / 5
35.3% KP
20,824
20.3% share
13,197g
239 CS · 7.8/m
Mr Pavijan#EUNE
Wukong · Jungle
10 / 4 / 13
67.6% KP
22,937
22.4% share
16,063g
222 CS · 7.3/m
Stålis#Bomba
Vladimir · Mid
10 / 4 / 7
50% KP
29,743
29% share
15,099g
220 CS · 7.2/m
B Hopper#bunny
Kalista · ADC
7 / 7 / 10
50% KP
23,966
23.4% share
15,387g
260 CS · 8.5/m
Xileran#brj
Alistar · Support
0 / 4 / 18
52.9% KP
5,121
5% share
9,081g
16 CS · 0.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
