Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Kalista
Defeat
Ranked Solo/Duo · 37 days ago
4 / 11 / 8
K / D / A
37.5%
Kill participation
922
Damage / min
13,868g
483.5 gold / min
14
7 placed · 1 cleared
238
8.3 CS / min
Objective control
3
Dragons
0
Baron
10
Towers
2
Inhibitors
1
Herald
1
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryHYK HYUNKEL#994
Elise · Top
13 / 11 / 10
53.5% KP
45,135
31.6% share
13,933g
166 CS · 5.8/m
Kancer67#sigma
Hecarim · Jungle
18 / 5 / 9
62.8% KP
45,075
31.5% share
17,262g
234 CS · 8.2/m
Rock#surf
Zed · Mid
3 / 8 / 8
25.6% KP
18,664
13.1% share
11,758g
190 CS · 6.6/m
L V N T#1v9
Lissandra · ADC
6 / 3 / 13
44.2% KP
25,237
17.7% share
14,806g
255 CS · 8.9/m
Riperios#EUNE
Rakan · Support
3 / 5 / 23
60.5% KP
8,822
6.2% share
9,692g
23 CS · 0.8/m
Red side
DefeatGorkvv#EUNE
Pantheon · Top
11 / 10 / 6
53.1% KP
31,128
28.6% share
13,201g
192 CS · 6.7/m
Here to Dunk#EUNE
Lee Sin · Jungle
9 / 6 / 7
50% KP
17,759
16.3% share
12,480g
170 CS · 5.9/m
Gh4sstly#EUNE
Taliyah · Mid
4 / 10 / 9
40.6% KP
22,401
20.5% share
10,148g
207 CS · 7.2/m
B Hopper#bunny
Kalista · ADC
4 / 11 / 8
37.5% KP
26,445
24.3% share
13,868g
238 CS · 8.3/m
neurodivergent#miy
Thresh · Support
4 / 6 / 18
68.8% KP
11,279
10.3% share
9,679g
15 CS · 0.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
