Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Kalista
Victory
Ranked Flex · 34 days ago
6 / 4 / 7
K / D / A
39.4%
Kill participation
1,186.2
Damage / min
13,219g
564.5 gold / min
7
6 placed · 0 cleared
242
10.3 CS / min
Objective control
1
Dragons
1
Baron
2
Towers
0
Inhibitors
0
Herald
2
Dragons
0
Baron
11
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatDaddy Material#EATER
Sejuani · Top
3 / 5 / 11
60.9% KP
13,235
18.2% share
8,286g
119 CS · 5.1/m
Michalpol545#EUNE
Trundle · Jungle
5 / 7 / 10
65.2% KP
11,567
15.9% share
10,756g
161 CS · 6.9/m
Modliszka1#EUNE1
Ahri · Mid
2 / 9 / 8
43.5% KP
16,128
22.1% share
8,597g
148 CS · 6.3/m
Kai Sä#71261
Miss Fortune · ADC
10 / 6 / 5
65.2% KP
19,796
27.2% share
14,031g
176 CS · 7.5/m
CatCake#xoxo
Seraphine · Support
3 / 6 / 12
65.2% KP
12,087
16.6% share
7,990g
45 CS · 1.9/m
Red side
VictoryBojler#BOT
Riven · Top
8 / 4 / 4
36.4% KP
20,239
19.8% share
12,726g
194 CS · 8.3/m
Assalam alaikum#TSIK
Lee Sin · Jungle
10 / 5 / 7
51.5% KP
18,338
17.9% share
11,540g
158 CS · 6.7/m
B Hopper#bunny
Kalista · Mid
6 / 4 / 7
39.4% KP
27,776
27.1% share
13,219g
242 CS · 10.3/m
egw1999#EUNE
Syndra · ADC
9 / 6 / 5
42.4% KP
28,798
28.1% share
13,122g
194 CS · 8.3/m
Kallio#KEVIN
Nami · Support
0 / 4 / 16
48.5% KP
7,163
7% share
6,973g
14 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
