Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Kalista
Defeat
Ranked Flex · 34 days ago
7 / 15 / 11
K / D / A
40.9%
Kill participation
943.4
Damage / min
15,952g
469.9 gold / min
17
8 placed · 2 cleared
289
8.5 CS / min
Objective control
0
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
5
Dragons
2
Baron
12
Towers
5
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatBojler#BOT
Jax · Top
10 / 11 / 9
43.2% KP
25,865
17.9% share
14,160g
210 CS · 6.2/m
Assalam alaikum#TSIK
Lee Sin · Jungle
17 / 14 / 16
75% KP
34,227
23.7% share
16,694g
185 CS · 5.4/m
B Hopper#bunny
Kalista · Mid
7 / 15 / 11
40.9% KP
32,027
22.2% share
15,952g
289 CS · 8.5/m
egw1999#EUNE
Syndra · ADC
9 / 9 / 9
40.9% KP
41,429
28.7% share
20,239g
312 CS · 9.2/m
Kallio#KEVIN
Nami · Support
1 / 10 / 31
72.7% KP
10,658
7.4% share
9,952g
19 CS · 0.6/m
Red side
VictoryLucas Baker#2115
Kennen · Top
15 / 9 / 12
45.8% KP
37,304
21.4% share
16,074g
186 CS · 5.5/m
Bartek#1101
Amumu · Jungle
6 / 10 / 25
52.5% KP
25,471
14.6% share
15,420g
187 CS · 5.5/m
HARAMBET#EUNE
Zed · Mid
19 / 8 / 11
50.8% KP
62,399
35.8% share
21,342g
197 CS · 5.8/m
Win D Trader#Steel
Yasuo · ADC
9 / 10 / 12
35.6% KP
32,406
18.6% share
17,673g
268 CS · 7.9/m
M4K1AVEL1#EUNE
Thresh · Support
10 / 7 / 25
59.3% KP
16,909
9.7% share
14,371g
40 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
