Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Kalista
Victory
Ranked Solo/Duo · 33 days ago
4 / 5 / 1
K / D / A
20.8%
Kill participation
876.1
Damage / min
10,800g
467.9 gold / min
15
5 placed · 5 cleared
216
9.4 CS / min
Objective control
1
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
2
Dragons
1
Baron
7
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatコトアマツカミ#ツツツ
Singed · Top
4 / 7 / 3
46.7% KP
20,921
30.3% share
9,504g
213 CS · 9.2/m
Riperios#EUNE
Jarvan IV · Jungle
1 / 3 / 6
46.7% KP
6,803
9.8% share
7,534g
122 CS · 5.3/m
Another Day#000
Yone · Mid
4 / 2 / 1
33.3% KP
13,865
20.1% share
10,822g
194 CS · 8.4/m
R F 2AA W AE#9999
Kog'Maw · ADC
5 / 7 / 1
40% KP
21,062
30.5% share
10,049g
171 CS · 7.4/m
I dont blink v2#blink
Nami · Support
1 / 5 / 6
46.7% KP
6,487
9.4% share
6,238g
22 CS · 1/m
Red side
VictoryPufuletImparatu#bulan
Nasus · Top
5 / 4 / 4
37.5% KP
21,782
26.9% share
11,149g
193 CS · 8.4/m
SufferingForever#ddddd
Quinn · Jungle
10 / 1 / 4
58.3% KP
19,238
23.8% share
15,210g
248 CS · 10.7/m
B Hopper#bunny
Kalista · Mid
4 / 5 / 1
20.8% KP
20,223
25% share
10,800g
216 CS · 9.4/m
T1 peyz#ggez
Mel · ADC
4 / 4 / 3
29.2% KP
15,154
18.7% share
10,659g
199 CS · 8.6/m
Hey Sir#EUNE
Thresh · Support
1 / 1 / 9
41.7% KP
4,438
5.5% share
7,288g
41 CS · 1.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
