Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Kalista
Defeat
Ranked Solo/Duo · 26 days ago
2 / 10 / 5
K / D / A
46.7%
Kill participation
522
Damage / min
9,534g
370 gold / min
15
8 placed · 2 cleared
193
7.5 CS / min
Objective control
2
Dragons
1
Baron
8
Towers
2
Inhibitors
1
Herald
2
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorygonzy1#ONE
Jax · Top
15 / 4 / 3
56.3% KP
31,921
33.7% share
14,296g
181 CS · 7/m
AMON ZØDIAC#AVE
Jarvan IV · Jungle
4 / 5 / 15
59.4% KP
16,911
17.9% share
10,480g
170 CS · 6.6/m
PonczakRonczak#EUNE
Malzahar · Mid
8 / 3 / 9
53.1% KP
25,487
26.9% share
11,515g
181 CS · 7/m
Skittle#00000
Seraphine · ADC
4 / 1 / 16
62.5% KP
15,601
16.5% share
11,947g
202 CS · 7.8/m
I dont blink v2#blink
Taric · Support
1 / 3 / 19
62.5% KP
4,743
5% share
7,849g
39 CS · 1.5/m
Red side
Defeathype me up adi#999
K'Sante · Top
3 / 7 / 6
60% KP
16,279
25.9% share
9,694g
158 CS · 6.1/m
m0nster#0001
Viego · Jungle
4 / 8 / 3
46.7% KP
7,403
11.8% share
9,698g
160 CS · 6.2/m
B Hopper#bunny
Kalista · Mid
2 / 10 / 5
46.7% KP
13,449
21.4% share
9,534g
193 CS · 7.5/m
ANKARAAA MESSI#EUNE
Tristana · ADC
6 / 3 / 3
60% KP
20,172
32.1% share
13,616g
252 CS · 9.8/m
Andykee#HHH
Blitzcrank · Support
0 / 4 / 8
53.3% KP
5,483
8.7% share
6,182g
19 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
