Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Kalista
Defeat
Ranked Solo/Duo · 14 days ago
23 / 11 / 7
K / D / A
68.2%
Kill participation
1,658.9
Damage / min
20,299g
592.7 gold / min
37
9 placed · 8 cleared
268
7.8 CS / min
Objective control
1
Dragons
2
Baron
8
Towers
1
Inhibitors
1
Herald
4
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictorySIDELANE DEMON#12345
Fiora · Top
23 / 5 / 13
69.2% KP
60,096
31.8% share
22,312g
287 CS · 8.4/m
Căpitanul Nemo#42069
Sylas · Jungle
9 / 8 / 17
50% KP
31,352
16.6% share
15,240g
209 CS · 6.1/m
ΦOYΡΝΑΡΗΣ#PSOMI
Hwei · Mid
9 / 9 / 14
44.2% KP
49,292
26.1% share
15,163g
234 CS · 6.8/m
tryturiox#139
Smolder · ADC
7 / 9 / 16
44.2% KP
33,131
17.5% share
15,364g
213 CS · 6.2/m
O R Δ N#malpa
Karma · Support
4 / 13 / 24
53.8% KP
14,970
7.9% share
11,560g
19 CS · 0.6/m
Red side
DefeatΑΒΓΟΥΛΑΚΗΣGEORGE#CHEF
Cho'Gath · Top
7 / 15 / 5
27.3% KP
32,083
17% share
11,332g
176 CS · 5.1/m
xix#xiv
Karthus · Jungle
7 / 13 / 10
38.6% KP
55,392
29.4% share
16,277g
270 CS · 7.9/m
cyan dyed sky#maja
Anivia · Mid
5 / 7 / 8
29.5% KP
25,509
13.5% share
12,488g
240 CS · 7/m
B Hopper#bunny
Kalista · ADC
23 / 11 / 7
68.2% KP
56,819
30.2% share
20,299g
268 CS · 7.8/m
PearNumber1#EUNE
Nautilus · Support
2 / 6 / 27
65.9% KP
18,566
9.9% share
11,452g
48 CS · 1.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
