Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Riven
Victory
Ranked Solo/Duo · 149 days ago
11 / 2 / 4
K / D / A
44.1%
Kill participation
1,130.9
Damage / min
18,252g
621.2 gold / min
33
10 placed · 8 cleared
303
10.3 CS / min
Objective control
1
Dragons
1
Baron
4
Towers
0
Inhibitors
1
Herald
3
Dragons
0
Baron
9
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeattwitch raiko#KATA
Katarina · Top
7 / 8 / 5
52.2% KP
24,744
27% share
13,101g
200 CS · 6.8/m
Michiel deRuyter#NLNLN
Shyvana · Jungle
8 / 5 / 9
73.9% KP
26,682
29.1% share
13,595g
233 CS · 7.9/m
Laogai#LAKE
Ekko · Mid
4 / 6 / 3
30.4% KP
22,971
25.1% share
10,974g
239 CS · 8.1/m
Kehvo#EUW
Kalista · ADC
3 / 8 / 7
43.5% KP
10,510
11.5% share
11,349g
228 CS · 7.8/m
Smogenz#EUW
Nautilus · Support
1 / 7 / 12
56.5% KP
6,727
7.3% share
7,843g
34 CS · 1.2/m
Red side
VictoryKetrab#jultu
Cassiopeia · Top
7 / 8 / 5
35.3% KP
17,995
16.1% share
11,349g
197 CS · 6.7/m
XLR8#flow
Hecarim · Jungle
12 / 3 / 11
67.6% KP
34,634
31% share
16,698g
285 CS · 9.7/m
BUILT#2603
Riven · Mid
11 / 2 / 4
44.1% KP
33,230
29.7% share
18,252g
303 CS · 10.3/m
Bossman 7#Sexy
Seraphine · ADC
2 / 6 / 10
35.3% KP
12,263
11% share
11,695g
194 CS · 6.6/m
FUN k3y#EUW
Senna · Support
2 / 4 / 18
58.8% KP
13,668
12.2% share
10,110g
41 CS · 1.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
