Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Riven
Victory
Ranked Solo/Duo · 148 days ago
16 / 2 / 7
K / D / A
56.1%
Kill participation
1,280.7
Damage / min
20,908g
741.9 gold / min
34
9 placed · 8 cleared
256
9.1 CS / min
Objective control
1
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
3
Dragons
1
Baron
10
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatqblnlqlnpqblnp#qLn
Jax · Top
6 / 6 / 3
32.1% KP
21,906
24.9% share
12,149g
236 CS · 8.4/m
PROFANE HYDRA#6X6
Talon · Jungle
8 / 10 / 5
46.4% KP
19,941
22.6% share
12,898g
214 CS · 7.6/m
Yuros#00000
LeBlanc · Mid
6 / 8 / 7
46.4% KP
23,382
26.5% share
11,585g
204 CS · 7.2/m
Astarlight#EUW
Kai'Sa · ADC
4 / 11 / 3
25% KP
15,540
17.6% share
11,732g
209 CS · 7.4/m
Cribob#EUW0
Thresh · Support
4 / 6 / 9
46.4% KP
7,351
8.3% share
8,142g
11 CS · 0.4/m
Red side
VictoryWaterMielonn#WTM
Poppy · Top
5 / 7 / 8
31.7% KP
17,519
15.7% share
11,483g
203 CS · 7.2/m
Glorious Purpose#dream
Vi · Jungle
4 / 3 / 9
31.7% KP
14,161
12.7% share
13,178g
249 CS · 8.8/m
SuperSaiyan#nunu
Nunu & Willump · Mid
13 / 12 / 11
58.5% KP
28,654
25.6% share
11,761g
101 CS · 3.6/m
BUILT#2603
Riven · ADC
16 / 2 / 7
56.1% KP
36,094
32.2% share
20,908g
256 CS · 9.1/m
LAMINE YAMAL#BET
Neeko · Support
3 / 4 / 15
43.9% KP
15,508
13.9% share
10,303g
57 CS · 2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
