Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Riven
Defeat
Ranked Solo/Duo · 147 days ago
8 / 6 / 2
K / D / A
47.6%
Kill participation
847.5
Damage / min
11,240g
547.8 gold / min
20
7 placed · 5 cleared
195
9.5 CS / min
Objective control
2
Dragons
0
Baron
6
Towers
0
Inhibitors
1
Herald
1
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryTwTv Keksereslol#katar
Irelia · Top
7 / 1 / 5
37.5% KP
14,879
19.4% share
12,587g
238 CS · 11.6/m
Nuno Mendes#2171
Wukong · Jungle
7 / 6 / 8
46.9% KP
13,763
18% share
9,320g
148 CS · 7.2/m
twitch raiko#KATA
Katarina · Mid
13 / 3 / 5
56.3% KP
20,841
27.2% share
12,069g
199 CS · 9.7/m
Marcv1#LECHE
Ashe · ADC
2 / 4 / 4
18.8% KP
17,339
22.6% share
7,897g
161 CS · 7.8/m
BONJOUR L AMI#happy
Pyke · Support
3 / 8 / 15
56.3% KP
9,846
12.8% share
7,525g
14 CS · 0.7/m
Red side
Defeatpurplesky#234
Master Yi · Top
3 / 11 / 0
14.3% KP
12,516
19.3% share
6,567g
124 CS · 6/m
Youtube CruncyWM#WHITE
Sylas · Jungle
6 / 3 / 8
66.7% KP
12,791
19.7% share
8,856g
123 CS · 6/m
BUILT#2603
Riven · Mid
8 / 6 / 2
47.6% KP
17,388
26.8% share
11,240g
195 CS · 9.5/m
TwTv PurifiedUC#0101
Vladimir · ADC
4 / 2 / 2
28.6% KP
14,551
22.4% share
8,479g
177 CS · 8.6/m
Oukhty Katarina#EUW
Seraphine · Support
0 / 10 / 11
52.4% KP
7,649
11.8% share
5,470g
16 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
