Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Riven
Victory
Ranked Solo/Duo · 145 days ago
11 / 8 / 7
K / D / A
47.4%
Kill participation
1,266.2
Damage / min
16,671g
515.1 gold / min
27
12 placed · 5 cleared
272
8.4 CS / min
Objective control
2
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
2
Dragons
2
Baron
9
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatJust1Bastard#FRA
Ornn · Top
3 / 6 / 7
38.5% KP
14,031
13.1% share
10,651g
215 CS · 6.6/m
Youtube CruncyWM#WHITE
Ekko · Jungle
6 / 8 / 4
38.5% KP
16,435
15.3% share
12,221g
213 CS · 6.6/m
Addepadde123#EUW
Cho'Gath · Mid
11 / 4 / 2
50% KP
29,878
27.9% share
16,683g
277 CS · 8.6/m
Purple Hyacinth#Aimer
Fiora · ADC
6 / 10 / 8
53.8% KP
24,499
22.9% share
14,382g
223 CS · 6.9/m
Lathyrus#EUW
Skarner · Support
0 / 10 / 12
46.2% KP
22,282
20.8% share
9,387g
53 CS · 1.6/m
Red side
Victorydaniel mp3#aero
Rumble · Top
7 / 1 / 12
50% KP
37,776
20.7% share
15,563g
267 CS · 8.2/m
charlomagico#TEEMO
Quinn · Jungle
12 / 5 / 13
65.8% KP
53,039
29.1% share
17,205g
256 CS · 7.9/m
BUILT#2603
Riven · Mid
11 / 8 / 7
47.4% KP
40,984
22.5% share
16,671g
272 CS · 8.4/m
Vaden#EUW12
Karthus · ADC
5 / 8 / 22
71.1% KP
43,229
23.7% share
15,675g
273 CS · 8.4/m
Pehrson#EUW
Rakan · Support
3 / 4 / 23
68.4% KP
7,436
4.1% share
9,975g
24 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
