Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Riven
Victory
Ranked Solo/Duo · 145 days ago
4 / 3 / 6
K / D / A
21.7%
Kill participation
391.9
Damage / min
14,272g
504 gold / min
34
11 placed · 7 cleared
298
10.5 CS / min
Objective control
4
Dragons
1
Baron
11
Towers
2
Inhibitors
1
Herald
0
Dragons
0
Baron
0
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryconqqoncconqqonc#conq
Dr. Mundo · Top
2 / 5 / 5
15.2% KP
27,544
17.5% share
10,963g
210 CS · 7.4/m
charlomagico#TEEMO
Quinn · Jungle
10 / 4 / 6
34.8% KP
25,415
16.1% share
13,401g
217 CS · 7.7/m
BUILT#2603
Riven · Mid
4 / 3 / 6
21.7% KP
11,098
7% share
14,272g
298 CS · 10.5/m
TWTV AKANTRIS#bust
Karthus · ADC
17 / 12 / 12
63% KP
47,066
29.9% share
15,279g
173 CS · 6.1/m
Azzapp#31415
Vel'Koz · Support
13 / 3 / 17
65.2% KP
46,481
29.5% share
16,175g
101 CS · 3.6/m
Red side
Defeatazur et asmar#paix
Vladimir · Top
5 / 4 / 4
33.3% KP
40,597
33.4% share
10,711g
235 CS · 8.3/m
Jakob Schubert#NLYUP
Jarvan IV · Jungle
5 / 11 / 12
63% KP
15,152
12.5% share
11,677g
187 CS · 6.6/m
Remigiusz#EUW
Cho'Gath · Mid
4 / 7 / 5
33.3% KP
12,552
10.3% share
10,043g
187 CS · 6.6/m
FUN k3y#EUW
Zeri · ADC
13 / 12 / 6
70.4% KP
44,191
36.4% share
15,851g
210 CS · 7.4/m
goroncywir62#rank1
Lulu · Support
0 / 12 / 13
48.1% KP
8,985
7.4% share
7,292g
42 CS · 1.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
