Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Rell
Victory
Ranked Solo/Duo · 145 days ago
3 / 6 / 20
K / D / A
74.2%
Kill participation
368.7
Damage / min
10,131g
368.6 gold / min
84
39 placed · 5 cleared
30
1.1 CS / min
Objective control
2
Dragons
1
Baron
9
Towers
2
Inhibitors
1
Herald
1
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryfrajgo#rank1
Volibear · Top
6 / 10 / 1
22.6% KP
33,004
28.4% share
14,946g
293 CS · 10.7/m
DOSTLARIMANOLUYO#EU1
Nocturne · Jungle
4 / 10 / 10
45.2% KP
13,809
11.9% share
10,347g
139 CS · 5.1/m
Tea#2299
Vladimir · Mid
10 / 1 / 6
51.6% KP
28,720
24.7% share
14,478g
253 CS · 9.2/m
normale kartofel#devn
Miss Fortune · ADC
8 / 5 / 11
61.3% KP
30,578
26.3% share
15,905g
273 CS · 9.9/m
BUILT#2603
Rell · Support
3 / 6 / 20
74.2% KP
10,133
8.7% share
10,131g
30 CS · 1.1/m
Red side
DefeatGASSY#TROLL
Singed · Top
7 / 5 / 8
48.4% KP
27,654
25.1% share
12,340g
242 CS · 8.8/m
67lowbobtimmyL9#67671
Kha'Zix · Jungle
10 / 8 / 6
51.6% KP
19,297
17.5% share
12,953g
210 CS · 7.6/m
byz#EUW2
Mordekaiser · Mid
6 / 6 / 4
32.3% KP
32,263
29.3% share
12,037g
210 CS · 7.6/m
hachiware#lucia
Lucian · ADC
7 / 6 / 6
41.9% KP
23,877
21.7% share
12,883g
250 CS · 9.1/m
CHALL BTW#EUW
Braum · Support
1 / 6 / 16
54.8% KP
7,055
6.4% share
8,286g
25 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
