Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Riven
Defeat
Ranked Solo/Duo · 145 days ago
7 / 6 / 1
K / D / A
33.3%
Kill participation
658.3
Damage / min
11,949g
482.1 gold / min
16
8 placed · 2 cleared
185
7.5 CS / min
Objective control
1
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
2
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryNot ZeroOo#EUW
Pantheon · Top
8 / 3 / 13
48.8% KP
23,041
22.2% share
10,873g
151 CS · 6.1/m
JG top boy#lync1
Taliyah · Jungle
10 / 2 / 14
55.8% KP
27,290
26.3% share
15,414g
238 CS · 9.6/m
TryhardStarf#EUW
Yasuo · Mid
3 / 5 / 6
20.9% KP
13,731
13.2% share
9,876g
180 CS · 7.3/m
feel my Cashout#AXE
Lucian · ADC
16 / 8 / 10
60.5% KP
27,313
26.3% share
18,020g
219 CS · 8.8/m
INFLATEDPawełek#INFL
Nami · Support
6 / 6 / 22
65.1% KP
12,494
12% share
9,825g
34 CS · 1.4/m
Red side
Defeatfrajgo#rank1
Varus · Top
3 / 11 / 1
16.7% KP
20,243
21.6% share
8,698g
187 CS · 7.5/m
TWTV REVERTCRIT#WASD
Graves · Jungle
5 / 6 / 7
50% KP
18,188
19.4% share
10,869g
195 CS · 7.9/m
BUILT#2603
Riven · Mid
7 / 6 / 1
33.3% KP
16,316
17.4% share
11,949g
185 CS · 7.5/m
TWITCHTV XJAPPA#RANK1
Karthus · ADC
8 / 11 / 4
50% KP
29,957
32% share
11,196g
184 CS · 7.4/m
Goat Milk#Mega
Leona · Support
1 / 9 / 9
41.7% KP
8,952
9.6% share
6,668g
31 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
