Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Riven
Victory
Ranked Solo/Duo · 144 days ago
9 / 6 / 10
K / D / A
39.6%
Kill participation
920.1
Damage / min
18,091g
500.7 gold / min
26
15 placed · 0 cleared
280
7.7 CS / min
Objective control
2
Dragons
2
Baron
5
Towers
0
Inhibitors
0
Herald
4
Dragons
1
Baron
11
Towers
4
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatanteno#PT1
Gnar · Top
6 / 8 / 10
43.2% KP
41,168
24.3% share
15,558g
262 CS · 7.3/m
S16 CIRCUS OWNER#RESET
Kindred · Jungle
18 / 7 / 5
62.2% KP
47,359
28% share
21,095g
258 CS · 7.1/m
4zr#99999
Qiyana · Mid
8 / 8 / 10
48.6% KP
33,962
20.1% share
15,883g
285 CS · 7.9/m
Dagestan#2or3
Heimerdinger · ADC
5 / 11 / 11
43.2% KP
37,863
22.4% share
14,871g
234 CS · 6.5/m
Crappi#Zed
Leona · Support
0 / 14 / 19
51.4% KP
8,849
5.2% share
9,711g
34 CS · 0.9/m
Red side
VictoryBUILT#2603
Riven · Top
9 / 6 / 10
39.6% KP
33,246
22.1% share
18,091g
280 CS · 7.7/m
Xaragonas#EUW
Nunu & Willump · Jungle
2 / 9 / 18
41.7% KP
15,248
10.1% share
13,180g
217 CS · 6/m
DMG Symphonie#DONK
Aurora · Mid
8 / 9 / 11
39.6% KP
32,621
21.7% share
14,550g
205 CS · 5.7/m
ChapGG#1337
Miss Fortune · ADC
22 / 9 / 13
72.9% KP
49,152
32.7% share
22,672g
303 CS · 8.4/m
Skeanz#Neil
Nautilus · Support
7 / 4 / 28
72.9% KP
20,045
13.3% share
12,740g
31 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
