Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Riven
Victory
Ranked Solo/Duo · 141 days ago
17 / 5 / 8
K / D / A
54.3%
Kill participation
1,170.2
Damage / min
20,542g
612 gold / min
40
13 placed · 8 cleared
272
8.1 CS / min
Objective control
1
Dragons
1
Baron
9
Towers
2
Inhibitors
1
Herald
4
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorydaniel mp3#aero
Rumble · Top
8 / 9 / 18
56.5% KP
29,440
21.2% share
12,905g
169 CS · 5/m
wx PaoPaoPW#EUW
Aurelion Sol · Jungle
10 / 7 / 18
60.9% KP
30,960
22.3% share
15,851g
212 CS · 6.3/m
BUILT#2603
Riven · Mid
17 / 5 / 8
54.3% KP
39,279
28.2% share
20,542g
272 CS · 8.1/m
xicor#369
Jhin · ADC
10 / 8 / 15
54.3% KP
32,755
23.5% share
18,458g
275 CS · 8.2/m
Ravenous Eye#EUW
Soraka · Support
1 / 10 / 31
69.6% KP
6,712
4.8% share
10,707g
34 CS · 1/m
Red side
Defeatttv falcon enox#Ys0
Yasuo · Top
8 / 10 / 1
23.1% KP
21,862
15.4% share
14,895g
313 CS · 9.3/m
HappyLuckyChappy#takop
Lee Sin · Jungle
6 / 7 / 13
48.7% KP
16,973
11.9% share
13,976g
225 CS · 6.7/m
yuukiyuukster#yuuki
Ahri · Mid
7 / 6 / 5
30.8% KP
28,439
20% share
13,771g
222 CS · 6.6/m
Vaden#EUW12
Karthus · ADC
12 / 12 / 7
48.7% KP
51,345
36.1% share
15,505g
237 CS · 7.1/m
Kaori#EUW33
Camille · Support
6 / 11 / 12
46.2% KP
23,634
16.6% share
11,203g
41 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
