Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Riven
Defeat
Ranked Solo/Duo · 139 days ago
6 / 6 / 4
K / D / A
43.5%
Kill participation
616.7
Damage / min
17,959g
466.1 gold / min
45
16 placed · 7 cleared
303
7.9 CS / min
Objective control
3
Dragons
0
Baron
9
Towers
2
Inhibitors
1
Herald
3
Dragons
2
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryTwTv Rasadurai#TTV
Singed · Top
2 / 6 / 17
54.3% KP
28,682
16.1% share
14,921g
316 CS · 8.2/m
reksai kitten#enjoy
Rek'Sai · Jungle
4 / 4 / 19
65.7% KP
25,723
14.5% share
15,607g
241 CS · 6.3/m
SORS EST PARATUS#VISUM
Smolder · Mid
20 / 3 / 5
71.4% KP
66,442
37.4% share
21,551g
378 CS · 9.8/m
TWTV AKANTRIS#bust
Karthus · ADC
5 / 9 / 16
60% KP
38,360
21.6% share
15,689g
278 CS · 7.2/m
Twitch Six10lol#Six7
Bard · Support
4 / 3 / 20
68.6% KP
18,411
10.4% share
12,158g
56 CS · 1.5/m
Red side
DefeatMASTOS CHALL#HLD
Gwen · Top
3 / 9 / 8
47.8% KP
29,345
23.8% share
14,475g
293 CS · 7.6/m
Wakuwa#Wak
Skarner · Jungle
2 / 8 / 13
65.2% KP
24,150
19.6% share
13,045g
220 CS · 5.7/m
BUILT#2603
Riven · Mid
6 / 6 / 4
43.5% KP
23,764
19.3% share
17,959g
303 CS · 7.9/m
Dealersz#EUW
Draven · ADC
12 / 4 / 2
60.9% KP
34,561
28% share
23,695g
380 CS · 9.9/m
NattyNatt#2005
Karma · Support
0 / 8 / 17
73.9% KP
11,529
9.3% share
10,455g
35 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
