Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Riven
Victory
Ranked Solo/Duo · 138 days ago
7 / 2 / 10
K / D / A
54.8%
Kill participation
811.9
Damage / min
14,500g
588.6 gold / min
27
8 placed · 4 cleared
239
9.7 CS / min
Objective control
1
Dragons
1
Baron
9
Towers
2
Inhibitors
1
Herald
3
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorystayawayz#NA1
Sylas · Top
13 / 3 / 8
67.7% KP
29,544
34.2% share
12,851g
194 CS · 7.9/m
EARYZZ#0001
Kai'Sa · Jungle
7 / 3 / 6
41.9% KP
13,566
15.7% share
11,746g
201 CS · 8.2/m
BUILT#2603
Riven · Mid
7 / 2 / 10
54.8% KP
20,000
23.1% share
14,500g
239 CS · 9.7/m
BEAMERBOY#Eboy
Caitlyn · ADC
3 / 8 / 8
35.5% KP
17,709
20.5% share
11,905g
227 CS · 9.2/m
Fallen Through#3609
Morgana · Support
1 / 3 / 11
38.7% KP
5,642
6.5% share
7,453g
20 CS · 0.8/m
Red side
DefeatTrès nul est con#Golem
Malphite · Top
4 / 5 / 2
31.6% KP
12,491
16.2% share
9,057g
172 CS · 7/m
TWTV GODYR KHAN#UDYR
Udyr · Jungle
3 / 7 / 5
42.1% KP
10,153
13.2% share
8,869g
174 CS · 7.1/m
Yutori#aAa
Smolder · Mid
3 / 10 / 5
42.1% KP
17,021
22.1% share
9,193g
184 CS · 7.5/m
TWTV AKANTRIS#bust
Karthus · ADC
7 / 4 / 9
84.2% KP
27,257
35.4% share
12,599g
224 CS · 9.1/m
Sleepin all Day#EUW
Thresh · Support
2 / 5 / 15
89.5% KP
9,983
13% share
7,650g
30 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
