Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Riven
Victory
Ranked Solo/Duo · 138 days ago
15 / 1 / 7
K / D / A
61.1%
Kill participation
1,212.1
Damage / min
19,636g
631 gold / min
28
11 placed · 4 cleared
279
9 CS / min
Objective control
2
Dragons
2
Baron
10
Towers
2
Inhibitors
0
Herald
2
Dragons
0
Baron
5
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryByron Love#1v9
Twisted Fate · Top
5 / 5 / 7
33.3% KP
21,985
19% share
14,509g
243 CS · 7.8/m
Urwald Differenz#EUW
Skarner · Jungle
8 / 8 / 13
58.3% KP
17,787
15.3% share
14,892g
226 CS · 7.3/m
BUILT#2603
Riven · Mid
15 / 1 / 7
61.1% KP
37,716
32.5% share
19,636g
279 CS · 9/m
The Sweet Kiss#1214
Vayne · ADC
7 / 5 / 8
41.7% KP
29,215
25.2% share
15,663g
233 CS · 7.5/m
ShadowZerô#2805
Soraka · Support
1 / 9 / 19
55.6% KP
9,181
7.9% share
9,704g
34 CS · 1.1/m
Red side
DefeatCHINESE PALCO#NA1
Garen · Top
3 / 9 / 3
21.4% KP
14,484
11.9% share
10,675g
200 CS · 6.4/m
twtv pcelicalol#twtv
Shaco · Jungle
6 / 7 / 11
60.7% KP
23,419
19.2% share
12,372g
195 CS · 6.3/m
fubgun#exile
Mel · Mid
7 / 3 / 6
46.4% KP
29,109
23.9% share
14,437g
304 CS · 9.8/m
Creepano#gfghs
Caitlyn · ADC
10 / 8 / 7
60.7% KP
41,307
33.9% share
17,546g
266 CS · 8.5/m
Xrusi kai Kafes#444
Bard · Support
2 / 9 / 17
67.9% KP
13,516
11.1% share
9,031g
21 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
