Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Riven
Victory
Ranked Solo/Duo · 138 days ago
12 / 5 / 14
K / D / A
72.2%
Kill participation
962
Damage / min
25,004g
556.1 gold / min
56
13 placed · 15 cleared
315
7 CS / min
Objective control
4
Dragons
3
Baron
8
Towers
1
Inhibitors
1
Herald
1
Dragons
1
Baron
12
Towers
4
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatJACKPOT#GAMBA
Yone · Top
4 / 11 / 8
26.7% KP
30,506
14.8% share
16,576g
331 CS · 7.4/m
ZYB gen4#KR01
Vayne · Jungle
16 / 10 / 12
62.2% KP
56,782
27.5% share
22,435g
314 CS · 7/m
iwanan#7596
Brand · Mid
15 / 7 / 9
53.3% KP
69,364
33.7% share
20,154g
292 CS · 6.5/m
Inmaculado#Guess
Anivia · ADC
7 / 5 / 16
51.1% KP
34,236
16.6% share
21,151g
328 CS · 7.3/m
Sleepin all Day#EUW
Thresh · Support
3 / 3 / 24
60% KP
15,245
7.4% share
13,015g
38 CS · 0.8/m
Red side
VictoryByron Love#1v9
Wukong · Top
9 / 13 / 8
47.2% KP
28,719
16.9% share
18,277g
241 CS · 5.4/m
BUILT#2603
Riven · Jungle
12 / 5 / 14
72.2% KP
43,256
25.4% share
25,004g
315 CS · 7/m
TiiyhMFnMD#EUW
Twisted Fate · Mid
1 / 13 / 18
52.8% KP
26,016
15.3% share
16,356g
277 CS · 6.2/m
wx PaoPaoPW#EUW
Aurelion Sol · ADC
10 / 7 / 12
61.1% KP
53,888
31.7% share
23,328g
393 CS · 8.7/m
Targamas#5555
Bard · Support
4 / 7 / 18
61.1% KP
18,086
10.6% share
12,906g
54 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
