Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Riven
Defeat
Ranked Solo/Duo · 136 days ago
2 / 4 / 4
K / D / A
26.1%
Kill participation
446.2
Damage / min
17,855g
474.4 gold / min
40
16 placed · 3 cleared
356
9.5 CS / min
Objective control
3
Dragons
1
Baron
11
Towers
3
Inhibitors
1
Herald
3
Dragons
1
Baron
6
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryJHXN#1283
Vayne · Top
7 / 9 / 10
47.2% KP
26,802
19% share
14,238g
240 CS · 6.4/m
Ahsokaa#EUW
Briar · Jungle
8 / 8 / 10
50% KP
21,566
15.2% share
15,708g
251 CS · 6.7/m
Nano#AFW
Ryze · Mid
5 / 2 / 11
44.4% KP
31,884
22.5% share
17,543g
369 CS · 9.8/m
Dragdar#2902P
Ezreal · ADC
15 / 4 / 15
83.3% KP
49,223
34.8% share
23,059g
332 CS · 8.8/m
Pivolj#EUW
Yuumi · Support
1 / 0 / 31
88.9% KP
11,943
8.4% share
12,536g
28 CS · 0.7/m
Red side
DefeatREQUIEMFORADREAM#HECA
Yasuo · Top
9 / 6 / 9
78.3% KP
23,749
24.6% share
16,525g
303 CS · 8.1/m
Silva#EUW2
Sejuani · Jungle
1 / 8 / 15
69.6% KP
11,243
11.7% share
12,785g
234 CS · 6.2/m
BUILT#2603
Riven · Mid
2 / 4 / 4
26.1% KP
16,791
17.4% share
17,855g
356 CS · 9.5/m
chovy enjoyer#00000
Mel · ADC
9 / 8 / 3
52.2% KP
30,103
31.2% share
16,901g
281 CS · 7.5/m
ObiDagsYTB#EUW
Sylas · Support
2 / 10 / 15
73.9% KP
14,579
15.1% share
11,557g
46 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
