Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Riven
Defeat
Ranked Solo/Duo · 136 days ago
8 / 5 / 12
K / D / A
46.5%
Kill participation
628.1
Damage / min
22,264g
497.7 gold / min
37
17 placed · 1 cleared
366
8.2 CS / min
Objective control
4
Dragons
2
Baron
15
Towers
5
Inhibitors
1
Herald
3
Dragons
1
Baron
5
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryMali Patan#EUW
Gnar · Top
9 / 11 / 10
46.3% KP
45,024
19.3% share
18,282g
274 CS · 6.1/m
Hummelu#Hum
Wukong · Jungle
7 / 8 / 14
51.2% KP
40,501
17.4% share
18,378g
264 CS · 5.9/m
APC Phosdoq#TUN
Ahri · Mid
10 / 9 / 10
48.8% KP
51,997
22.3% share
19,555g
336 CS · 7.5/m
Twitch Six10lol#Six7
Syndra · ADC
11 / 8 / 17
68.3% KP
58,267
25% share
22,586g
330 CS · 7.4/m
Ben Cristovao#BOMBI
Bard · Support
4 / 7 / 30
82.9% KP
37,028
15.9% share
15,738g
52 CS · 1.2/m
Red side
DefeatZueb#EUW
Aatrox · Top
6 / 11 / 9
34.9% KP
29,752
17.9% share
15,374g
260 CS · 5.8/m
Afroboi#depu
Darius · Jungle
7 / 7 / 11
41.9% KP
28,469
17.2% share
20,008g
363 CS · 8.1/m
BUILT#2603
Riven · Mid
8 / 5 / 12
46.5% KP
28,099
16.9% share
22,264g
366 CS · 8.2/m
Neczo#20765
Mel · ADC
17 / 12 / 13
69.8% KP
62,635
37.8% share
23,367g
324 CS · 7.2/m
SingularityDOSS#FKEU
Sion · Support
5 / 6 / 21
60.5% KP
16,919
10.2% share
13,695g
38 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
