Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Riven
Defeat
Ranked Solo/Duo · 135 days ago
7 / 4 / 0
K / D / A
58.3%
Kill participation
561.4
Damage / min
16,957g
573.2 gold / min
36
12 placed · 7 cleared
279
9.4 CS / min
Objective control
0
Dragons
0
Baron
6
Towers
0
Inhibitors
1
Herald
4
Dragons
2
Baron
11
Towers
4
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatIsfubar#EUW
Gangplank · Top
0 / 7 / 3
25% KP
12,027
17.7% share
10,956g
238 CS · 8/m
Agurin#DND
Elise · Jungle
1 / 7 / 4
41.7% KP
10,282
15.1% share
13,135g
255 CS · 8.6/m
BUILT#2603
Riven · Mid
7 / 4 / 0
58.3% KP
16,607
24.4% share
16,957g
279 CS · 9.4/m
GUMADRUXY#NEF
Caitlyn · ADC
3 / 10 / 1
33.3% KP
22,366
32.9% share
12,758g
259 CS · 8.8/m
Demente indigent#f14
Bard · Support
1 / 9 / 4
41.7% KP
6,641
9.8% share
7,961g
35 CS · 1.2/m
Red side
VictoryTwTv TaytoLOL#TOP
Rumble · Top
9 / 2 / 9
48.6% KP
29,869
30% share
12,794g
226 CS · 7.6/m
LOW elo BIG ego#S16
Talon · Jungle
12 / 4 / 7
51.4% KP
19,861
19.9% share
15,261g
239 CS · 8.1/m
Très nul est con#Golem
Malzahar · Mid
5 / 2 / 6
29.7% KP
12,010
12% share
13,901g
256 CS · 8.7/m
PCSA Gwen#plant
Zeri · ADC
11 / 2 / 7
48.6% KP
28,371
28.4% share
19,623g
362 CS · 12.2/m
Brevitate Vitae#EUW
Rell · Support
0 / 2 / 26
70.3% KP
9,615
9.6% share
9,897g
22 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
