Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Syndra
Defeat
Ranked Solo/Duo · 135 days ago
7 / 2 / 11
K / D / A
47.4%
Kill participation
1,284.4
Damage / min
18,092g
462.1 gold / min
21
12 placed · 3 cleared
335
8.6 CS / min
Objective control
2
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
4
Dragons
2
Baron
11
Towers
3
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatKichira#REN
Pantheon · Top
9 / 6 / 7
42.1% KP
32,182
17.6% share
16,374g
294 CS · 7.5/m
Dadou#COOL
Vi · Jungle
8 / 17 / 12
52.6% KP
26,993
14.7% share
16,535g
222 CS · 5.7/m
BUILT#2603
Syndra · Mid
7 / 2 / 11
47.4% KP
50,283
27.5% share
18,092g
335 CS · 8.6/m
Shredder#SHRD
Yunara · ADC
12 / 11 / 16
73.7% KP
56,986
31.1% share
19,610g
269 CS · 6.9/m
KindheartedQueen#Gentl
Janna · Support
2 / 6 / 24
68.4% KP
16,643
9.1% share
11,298g
26 CS · 0.7/m
Red side
VictoryZueb#EUW
Aatrox · Top
8 / 3 / 14
52.4% KP
28,446
21% share
16,023g
262 CS · 6.7/m
Kite Machine#2015
Lee Sin · Jungle
9 / 3 / 20
69% KP
27,902
20.6% share
18,508g
281 CS · 7.2/m
alutapS#999
Fizz · Mid
15 / 9 / 11
61.9% KP
40,873
30.2% share
19,632g
314 CS · 8/m
azur et asmar#paix
Vladimir · ADC
9 / 12 / 8
40.5% KP
28,874
21.3% share
17,209g
255 CS · 6.5/m
Serenity#2551
Nasus · Support
1 / 11 / 21
52.4% KP
9,211
6.8% share
12,269g
55 CS · 1.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
