Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Riven
Defeat
Ranked Solo/Duo · 134 days ago
5 / 4 / 4
K / D / A
40.9%
Kill participation
519.5
Damage / min
15,504g
457.8 gold / min
32
12 placed · 4 cleared
322
9.5 CS / min
Objective control
3
Dragons
2
Baron
11
Towers
2
Inhibitors
0
Herald
2
Dragons
0
Baron
5
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryTrès nul est con#Golem
Sett · Top
3 / 5 / 9
34.3% KP
35,119
17.9% share
15,201g
307 CS · 9.1/m
apex predator#of jg
Lee Sin · Jungle
5 / 3 / 21
74.3% KP
28,405
14.5% share
14,726g
216 CS · 6.4/m
yuukiyuukster#yuuki
Ahri · Mid
5 / 6 / 12
48.6% KP
41,606
21.3% share
13,153g
268 CS · 7.9/m
MetroArcher#EUW
Caitlyn · ADC
21 / 1 / 9
85.7% KP
76,180
38.9% share
24,562g
308 CS · 9.1/m
404 und Findus#SIGGI
Karma · Support
1 / 7 / 27
80% KP
14,348
7.3% share
9,987g
35 CS · 1/m
Red side
DefeatSmietanek#2137
Dr. Mundo · Top
4 / 6 / 6
45.5% KP
35,098
23.3% share
13,845g
260 CS · 7.7/m
fallen#0527
Sejuani · Jungle
5 / 6 / 7
54.5% KP
24,895
16.5% share
13,175g
246 CS · 7.3/m
BUILT#2603
Riven · Mid
5 / 4 / 4
40.9% KP
17,594
11.7% share
15,504g
322 CS · 9.5/m
Garfield#liz
Ezreal · ADC
5 / 8 / 4
40.9% KP
41,602
27.6% share
14,977g
235 CS · 6.9/m
Black Sabbath#EUW0
Xerath · Support
3 / 11 / 6
40.9% KP
31,300
20.8% share
11,604g
119 CS · 3.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
