Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Cho'Gath
Defeat
Ranked Solo/Duo · 134 days ago
9 / 4 / 6
K / D / A
53.6%
Kill participation
865.6
Damage / min
15,191g
459.2 gold / min
28
12 placed · 2 cleared
261
7.9 CS / min
Objective control
2
Dragons
1
Baron
4
Towers
0
Inhibitors
1
Herald
3
Dragons
0
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatKyM#1612
Malphite · Top
2 / 7 / 10
42.9% KP
23,659
18.5% share
11,356g
194 CS · 5.9/m
Agurin#DND
Kha'Zix · Jungle
7 / 8 / 5
42.9% KP
26,768
21% share
14,909g
260 CS · 7.9/m
BUILT#2603
Cho'Gath · Mid
9 / 4 / 6
53.6% KP
28,638
22.4% share
15,191g
261 CS · 7.9/m
Très nul est con#Golem
Swain · ADC
6 / 5 / 13
67.9% KP
26,994
21.1% share
15,007g
259 CS · 7.8/m
peanut#LEC
Bard · Support
4 / 6 / 15
67.9% KP
21,636
16.9% share
10,428g
40 CS · 1.2/m
Red side
VictoryShourdy#EUW
K'Sante · Top
2 / 6 / 15
56.7% KP
34,066
19.9% share
12,560g
242 CS · 7.3/m
nirvana pathing#0906
Wukong · Jungle
7 / 2 / 13
66.7% KP
25,522
14.9% share
14,769g
240 CS · 7.3/m
iwanan#7596
Ryze · Mid
13 / 3 / 8
70% KP
67,163
39.2% share
16,654g
283 CS · 8.6/m
Qin Shi Huang#Hăo49
Riven · ADC
3 / 8 / 5
26.7% KP
17,666
10.3% share
14,953g
254 CS · 7.7/m
yuukiyuukster#yuuki
Senna · Support
5 / 9 / 17
73.3% KP
26,814
15.7% share
12,773g
59 CS · 1.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
