Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Akali
Defeat
Ranked Solo/Duo · 134 days ago
2 / 2 / 4
K / D / A
27.3%
Kill participation
625.1
Damage / min
10,443g
370.3 gold / min
26
11 placed · 2 cleared
229
8.1 CS / min
Objective control
2
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
2
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryShourdy#EUW
Xin Zhao · Top
10 / 4 / 7
58.6% KP
33,067
30.8% share
14,113g
206 CS · 7.3/m
PΛRΛBΞLLUM#LENS
Zac · Jungle
4 / 3 / 14
62.1% KP
18,943
17.6% share
13,694g
238 CS · 8.4/m
Alex Consani#EUW3
Twisted Fate · Mid
8 / 5 / 10
62.1% KP
25,827
24% share
14,308g
237 CS · 8.4/m
før vi går hjem#ykey
Senna · ADC
5 / 4 / 15
69% KP
21,457
20% share
13,293g
200 CS · 7.1/m
HOPE#EVE
Nautilus · Support
2 / 6 / 21
79.3% KP
8,237
7.7% share
9,252g
38 CS · 1.3/m
Red side
DefeatCoatpustmain#Coat
Shen · Top
4 / 7 / 11
68.2% KP
24,157
23.3% share
11,098g
195 CS · 6.9/m
Twight Wheeler#ŠKOLA
Viego · Jungle
10 / 8 / 5
68.2% KP
22,793
22% share
13,653g
185 CS · 6.6/m
BUILT#2603
Akali · Mid
2 / 2 / 4
27.3% KP
17,627
17% share
10,443g
229 CS · 8.1/m
Garfield#liz
Varus · ADC
2 / 8 / 6
36.4% KP
15,848
15.3% share
11,470g
233 CS · 8.3/m
UJustGotHasagiD#HehNt
Zoe · Support
4 / 4 / 10
63.6% KP
23,123
22.3% share
9,122g
47 CS · 1.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
