Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Riven
Defeat
Ranked Solo/Duo · 134 days ago
12 / 4 / 5
K / D / A
51.5%
Kill participation
1,120.1
Damage / min
16,052g
532.4 gold / min
19
11 placed · 0 cleared
255
8.5 CS / min
Objective control
3
Dragons
0
Baron
6
Towers
0
Inhibitors
1
Herald
1
Dragons
1
Baron
9
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatShourdy#EUW
Sett · Top
6 / 13 / 2
24.2% KP
31,082
20.5% share
11,942g
188 CS · 6.2/m
PΛRΛBΞLLUM#LENS
Lillia · Jungle
10 / 8 / 9
57.6% KP
37,248
24.5% share
14,679g
224 CS · 7.4/m
BUILT#2603
Riven · Mid
12 / 4 / 5
51.5% KP
33,772
22.2% share
16,052g
255 CS · 8.5/m
SLY Wakz#SLY
Caitlyn · ADC
4 / 9 / 8
36.4% KP
39,344
25.9% share
14,089g
255 CS · 8.5/m
Quevedo#cpev
Fiddlesticks · Support
1 / 12 / 13
42.4% KP
10,422
6.9% share
8,579g
22 CS · 0.7/m
Red side
Victorykicktv Lymos123#4444
Kassadin · Top
17 / 5 / 6
50% KP
46,709
32.2% share
15,947g
204 CS · 6.8/m
Twight Wheeler#ŠKOLA
Nasus · Jungle
7 / 5 / 18
54.3% KP
25,704
17.7% share
14,009g
195 CS · 6.5/m
remnant 他是唯#nenad
Irelia · Mid
9 / 8 / 8
37% KP
29,898
20.6% share
15,435g
261 CS · 8.7/m
før vi går hjem#ykey
Ashe · ADC
9 / 8 / 11
43.5% KP
27,793
19.2% share
16,210g
270 CS · 9/m
Not ZeroOo#EUW
Thresh · Support
4 / 7 / 21
54.3% KP
14,902
10.3% share
10,050g
33 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
