Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ahri
Defeat
Ranked Solo/Duo · 134 days ago
7 / 3 / 4
K / D / A
50%
Kill participation
1,459.3
Damage / min
10,849g
385.2 gold / min
24
11 placed · 1 cleared
238
8.4 CS / min
Objective control
0
Dragons
0
Baron
1
Towers
0
Inhibitors
1
Herald
4
Dragons
1
Baron
9
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatTTVEmploid#EUW75
Jayce · Top
6 / 6 / 5
50% KP
58,345
41.3% share
11,696g
217 CS · 7.7/m
LUCADENGA#EUW
Nunu & Willump · Jungle
4 / 9 / 10
63.6% KP
14,220
10.1% share
10,291g
166 CS · 5.9/m
BUILT#2603
Ahri · Mid
7 / 3 / 4
50% KP
41,103
29.1% share
10,849g
238 CS · 8.4/m
ZiLEAN FREAK#YXY
Zilean · ADC
4 / 4 / 9
59.1% KP
17,872
12.7% share
11,648g
199 CS · 7.1/m
YCO#EUW
Nautilus · Support
1 / 10 / 11
54.5% KP
9,611
6.8% share
6,810g
22 CS · 0.8/m
Red side
VictoryRyniteuth#EUW
Dr. Mundo · Top
6 / 4 / 10
50% KP
26,471
19.3% share
12,636g
239 CS · 8.5/m
Qin Shi Huang#Hăo49
Vayne · Jungle
12 / 3 / 6
56.3% KP
27,940
20.4% share
15,331g
250 CS · 8.9/m
Barsas#BRAND
Brand · Mid
2 / 3 / 9
34.4% KP
31,030
22.7% share
10,657g
219 CS · 7.8/m
Garfield#liz
Varus · ADC
9 / 4 / 13
68.8% KP
35,398
25.9% share
17,085g
279 CS · 9.9/m
Clay on 5#Brick
Galio · Support
3 / 8 / 20
71.9% KP
16,066
11.7% share
9,068g
28 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
