Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Riven
Defeat
Ranked Solo/Duo · 133 days ago
12 / 7 / 4
K / D / A
50%
Kill participation
1,027.4
Damage / min
18,291g
525.1 gold / min
45
12 placed · 11 cleared
291
8.4 CS / min
Objective control
0
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
5
Dragons
1
Baron
10
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatdhzx#789
Vladimir · Top
1 / 8 / 4
15.6% KP
12,412
9.1% share
10,616g
239 CS · 6.9/m
FullClearUwUka#WORST
Taliyah · Jungle
9 / 9 / 12
65.6% KP
40,847
29.9% share
17,108g
256 CS · 7.3/m
BUILT#2603
Riven · Mid
12 / 7 / 4
50% KP
35,787
26.2% share
18,291g
291 CS · 8.4/m
나는 이모 여자를 사랑한다#UwU
Nilah · ADC
5 / 10 / 6
34.4% KP
21,264
15.6% share
14,719g
232 CS · 6.7/m
Overdue#III
LeBlanc · Support
5 / 11 / 12
53.1% KP
26,372
19.3% share
11,951g
20 CS · 0.6/m
Red side
VictoryGoodbye1967#EUW
Ahri · Top
9 / 6 / 10
42.2% KP
40,211
25.2% share
17,170g
316 CS · 9.1/m
Theocacs#EUW
Graves · Jungle
17 / 5 / 9
57.8% KP
43,705
27.4% share
22,055g
354 CS · 10.2/m
Schmrgl#EUW
Malzahar · Mid
3 / 6 / 18
46.7% KP
30,033
18.8% share
13,472g
246 CS · 7.1/m
jumpscare opgg#hihi
Kalista · ADC
11 / 9 / 12
51.1% KP
32,308
20.3% share
18,417g
279 CS · 8/m
dasi taeeonan#EU1
Thresh · Support
5 / 6 / 24
64.4% KP
13,251
8.3% share
12,343g
26 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
