Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Fizz
Victory
Ranked Solo/Duo · 133 days ago
17 / 8 / 3
K / D / A
50%
Kill participation
1,164.3
Damage / min
17,800g
519.5 gold / min
30
14 placed · 1 cleared
224
6.5 CS / min
Objective control
1
Dragons
1
Baron
7
Towers
1
Inhibitors
1
Herald
4
Dragons
1
Baron
9
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatKANG LE CONQUE#RANT
Fiora · Top
11 / 10 / 4
33.3% KP
35,973
20.3% share
15,447g
255 CS · 7.4/m
Wanted#szgn
Diana · Jungle
19 / 7 / 15
75.6% KP
50,593
28.5% share
19,915g
281 CS · 8.2/m
Hawkella#YSK
Qiyana · Mid
7 / 11 / 10
37.8% KP
28,202
15.9% share
12,242g
180 CS · 5.3/m
Dragdar#2902P
Ezreal · ADC
2 / 5 / 14
35.6% KP
36,426
20.5% share
15,277g
257 CS · 7.5/m
Trailblazer#005
Tahm Kench · Support
6 / 9 / 14
44.4% KP
26,238
14.8% share
11,149g
26 CS · 0.8/m
Red side
VictoryVillen#WEST
Trundle · Top
3 / 8 / 11
35% KP
19,773
14.9% share
13,534g
224 CS · 6.5/m
Kite Machine#2015
Graves · Jungle
16 / 10 / 8
60% KP
41,538
31.3% share
21,239g
279 CS · 8.1/m
BUILT#2603
Fizz · Mid
17 / 8 / 3
50% KP
39,898
30.1% share
17,800g
224 CS · 6.5/m
Shenare#EUW
Senna · ADC
2 / 8 / 18
50% KP
20,920
15.8% share
14,607g
227 CS · 6.6/m
Carry#99975
Alistar · Support
2 / 11 / 12
35% KP
10,629
8% share
9,845g
33 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
