Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Senna
Victory
Ranked Solo/Duo · 133 days ago
8 / 8 / 10
K / D / A
56.3%
Kill participation
808.8
Damage / min
15,343g
494.4 gold / min
16
8 placed · 4 cleared
203
6.5 CS / min
Objective control
2
Dragons
1
Baron
9
Towers
1
Inhibitors
0
Herald
3
Dragons
1
Baron
4
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryazur et asmar#paix
Vladimir · Top
11 / 2 / 7
56.3% KP
33,865
31.1% share
15,726g
256 CS · 8.2/m
Malevolence#HAZE
Jarvan IV · Jungle
2 / 3 / 21
71.9% KP
19,183
17.6% share
14,016g
257 CS · 8.3/m
Twitch Six10lol#Six7
Ekko · Mid
10 / 2 / 8
56.3% KP
26,258
24.1% share
14,195g
270 CS · 8.7/m
BUILT#2603
Senna · ADC
8 / 8 / 10
56.3% KP
25,100
23% share
15,343g
203 CS · 6.5/m
Socrates#KDA
Rakan · Support
1 / 7 / 11
37.5% KP
4,534
4.2% share
8,710g
42 CS · 1.4/m
Red side
Defeatkicktv Lymos123#4444
Qiyana · Top
2 / 9 / 6
36.4% KP
24,304
20.8% share
9,515g
162 CS · 5.2/m
Xaragonas#EUW
Nunu & Willump · Jungle
1 / 8 / 10
50% KP
13,262
11.3% share
10,203g
179 CS · 5.8/m
Yuta Okkotsu#BOAT
Orianna · Mid
4 / 4 / 8
54.5% KP
31,768
27.2% share
12,636g
266 CS · 8.6/m
MartHR1#EUW
Samira · ADC
14 / 6 / 2
72.7% KP
37,611
32.1% share
16,952g
232 CS · 7.5/m
Hungry#444
Rell · Support
1 / 5 / 16
77.3% KP
10,050
8.6% share
9,361g
18 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
