Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Senna
Victory
Ranked Solo/Duo · 132 days ago
11 / 2 / 16
K / D / A
79.4%
Kill participation
1,162.7
Damage / min
21,481g
607.4 gold / min
19
8 placed · 3 cleared
311
8.8 CS / min
Objective control
3
Dragons
0
Baron
6
Towers
0
Inhibitors
0
Herald
1
Dragons
2
Baron
10
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatSalah ad Din#4105
Darius · Top
4 / 5 / 4
25% KP
24,589
16.6% share
13,425g
234 CS · 6.6/m
Gonzo#2843
Quinn · Jungle
11 / 8 / 9
62.5% KP
38,524
26.1% share
18,645g
288 CS · 8.1/m
TheRoyalKanin#EUW
Cassiopeia · Mid
11 / 3 / 12
71.9% KP
35,134
23.8% share
17,328g
313 CS · 8.9/m
chovychovychovy#1313
Ziggs · ADC
6 / 7 / 11
53.1% KP
42,388
28.7% share
15,369g
284 CS · 8/m
ttveminencjasupp#kick
Nautilus · Support
0 / 11 / 20
62.5% KP
7,174
4.9% share
9,957g
28 CS · 0.8/m
Red side
VictoryBoda#win
Anivia · Top
5 / 6 / 12
50% KP
24,160
18.3% share
15,911g
310 CS · 8.8/m
JG top boy#lync1
Taliyah · Jungle
8 / 10 / 9
50% KP
25,998
19.7% share
15,878g
243 CS · 6.9/m
twtv kaiitania#kait
Qiyana · Mid
10 / 8 / 5
44.1% KP
31,172
23.6% share
17,473g
256 CS · 7.2/m
BUILT#2603
Senna · ADC
11 / 2 / 16
79.4% KP
41,121
31.1% share
21,481g
311 CS · 8.8/m
INFLATEDPawełek#INFL
Alistar · Support
0 / 6 / 20
58.8% KP
9,829
7.4% share
9,775g
31 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
