Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Senna
Victory
Ranked Solo/Duo · 132 days ago
6 / 2 / 17
K / D / A
69.7%
Kill participation
903.4
Damage / min
18,060g
565.3 gold / min
29
10 placed · 5 cleared
277
8.7 CS / min
Objective control
3
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
1
Dragons
1
Baron
7
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatHexBlue#皇家的
Vayne · Top
2 / 9 / 3
19.2% KP
15,978
15% share
11,794g
236 CS · 7.4/m
twtv kaiitania#kait
Talon · Jungle
5 / 5 / 9
53.8% KP
27,758
26.1% share
14,125g
248 CS · 7.8/m
ESCIK#EU1
Cassiopeia · Mid
11 / 6 / 8
73.1% KP
36,139
34% share
14,761g
243 CS · 7.6/m
Creepano#gfghs
Varus · ADC
5 / 8 / 7
46.2% KP
19,654
18.5% share
14,198g
268 CS · 8.4/m
OneƒorOne#CHALL
Leona · Support
3 / 5 / 13
61.5% KP
6,805
6.4% share
9,465g
19 CS · 0.6/m
Red side
VictoryCaucha#148
K'Sante · Top
5 / 3 / 10
45.5% KP
19,705
17.4% share
11,982g
212 CS · 6.6/m
twtv shiftlol5#2005
Graves · Jungle
19 / 7 / 5
72.7% KP
38,818
34.2% share
19,351g
251 CS · 7.9/m
YoiYoimashe#GEN
Annie · Mid
3 / 8 / 15
54.5% KP
18,453
16.3% share
10,367g
166 CS · 5.2/m
BUILT#2603
Senna · ADC
6 / 2 / 17
69.7% KP
28,864
25.5% share
18,060g
277 CS · 8.7/m
i will engage#aura
Nautilus · Support
0 / 6 / 22
66.7% KP
7,571
6.7% share
9,147g
29 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
