Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Senna
Victory
Ranked Solo/Duo · 132 days ago
9 / 2 / 21
K / D / A
85.7%
Kill participation
1,200.9
Damage / min
16,919g
638.1 gold / min
17
5 placed · 5 cleared
229
8.6 CS / min
Objective control
2
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
2
Dragons
1
Baron
9
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatCreepano#gfghs
Varus · Top
3 / 5 / 7
43.5% KP
22,570
25.3% share
10,246g
218 CS · 8.2/m
TryhardEkko#TWTV
Ekko · Jungle
12 / 6 / 4
69.6% KP
21,328
23.9% share
13,123g
200 CS · 7.5/m
alutapS#999
Hwei · Mid
2 / 3 / 9
47.8% KP
26,260
29.4% share
10,945g
210 CS · 7.9/m
twtv reljaeuw#2004
Zeri · ADC
5 / 13 / 2
30.4% KP
14,644
16.4% share
10,584g
158 CS · 6/m
404 und Findus#SIGGI
Yuumi · Support
1 / 8 / 12
56.5% KP
4,544
5.1% share
6,831g
5 CS · 0.2/m
Red side
VictoryADIJURO#EUW
Tahm Kench · Top
4 / 6 / 11
42.9% KP
14,750
13.6% share
8,495g
120 CS · 4.5/m
Rising#2005
Master Yi · Jungle
19 / 4 / 4
65.7% KP
32,137
29.7% share
16,499g
200 CS · 7.5/m
HF OMON#FUEGO
Yasuo · Mid
2 / 6 / 8
28.6% KP
18,262
16.9% share
11,765g
249 CS · 9.4/m
BUILT#2603
Senna · ADC
9 / 2 / 21
85.7% KP
31,844
29.5% share
16,919g
229 CS · 8.6/m
Walid Georgey#EUW
Nautilus · Support
1 / 5 / 22
65.7% KP
11,122
10.3% share
8,132g
28 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
