Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Riven
Defeat
Ranked Solo/Duo · 131 days ago
5 / 8 / 4
K / D / A
36%
Kill participation
738.6
Damage / min
11,907g
418.3 gold / min
20
9 placed · 0 cleared
186
6.5 CS / min
Objective control
2
Dragons
1
Baron
8
Towers
1
Inhibitors
1
Herald
2
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryTwTvPeshomid#Pesh
Poppy · Top
2 / 7 / 8
25.6% KP
14,052
11.9% share
9,746g
172 CS · 6/m
fantomisto#MID
Jarvan IV · Jungle
4 / 4 / 15
48.7% KP
11,825
10.1% share
12,213g
179 CS · 6.3/m
ObiDagsYTB#EUW
Yone · Mid
14 / 7 / 10
61.5% KP
42,297
35.9% share
14,828g
260 CS · 9.1/m
Virus#1vs9
Vel'Koz · ADC
17 / 3 / 10
69.2% KP
38,922
33.1% share
15,524g
205 CS · 7.2/m
KatataBiceps#EUW
Leona · Support
2 / 4 / 21
59% KP
10,562
9% share
8,724g
14 CS · 0.5/m
Red side
DefeatBUILT#2603
Riven · Top
5 / 8 / 4
36% KP
21,025
22.9% share
11,907g
186 CS · 6.5/m
kerberos lsd acc#SHINE
Cho'Gath · Jungle
5 / 5 / 5
40% KP
11,573
12.6% share
11,122g
189 CS · 6.6/m
SuperSaiyan#nunu
Nunu & Willump · Mid
6 / 7 / 9
60% KP
20,481
22.3% share
10,255g
118 CS · 4.1/m
getogetogeto#EUW
Tristana · ADC
8 / 9 / 5
52% KP
28,820
31.4% share
14,390g
216 CS · 7.6/m
Patrick Jane#BOO
Rell · Support
1 / 10 / 14
60% KP
9,802
10.7% share
7,725g
16 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
