Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Riven
Victory
Ranked Solo/Duo · 129 days ago
10 / 3 / 1
K / D / A
34.4%
Kill participation
1,001.2
Damage / min
12,663g
520.4 gold / min
21
9 placed · 1 cleared
213
8.8 CS / min
Objective control
1
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
2
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryremnant 他是唯#nenad
Irelia · Top
11 / 5 / 5
50% KP
33,633
35.7% share
15,455g
255 CS · 10.5/m
chimney sweep#sweep
Diana · Jungle
6 / 2 / 7
40.6% KP
15,328
16.3% share
11,743g
200 CS · 8.2/m
BUILT#2603
Riven · Mid
10 / 3 / 1
34.4% KP
24,362
25.9% share
12,663g
213 CS · 8.8/m
DizL#2297
Lucian · ADC
5 / 3 / 5
31.3% KP
14,337
15.2% share
12,910g
191 CS · 7.8/m
LOCKED TF IN#6802
Nautilus · Support
0 / 3 / 11
34.4% KP
6,536
6.9% share
7,078g
18 CS · 0.7/m
Red side
Defeattwtv kaiitania#kait
Fiora · Top
3 / 11 / 5
50% KP
14,499
21.8% share
9,414g
159 CS · 6.5/m
HEBREWS 10 14#kjv
Naafiri · Jungle
6 / 3 / 5
68.8% KP
10,785
16.2% share
10,200g
161 CS · 6.6/m
G2 Caps#1323
Sylas · Mid
3 / 8 / 4
43.8% KP
13,740
20.6% share
10,347g
217 CS · 8.9/m
Sjurdt#EUW
Hwei · ADC
1 / 5 / 8
56.3% KP
12,947
19.4% share
9,588g
197 CS · 8.1/m
NEXT G2 MIDKING#60fem
Senna · Support
3 / 5 / 7
62.5% KP
14,665
22% share
8,398g
36 CS · 1.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
