Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Kog'Maw
Victory
Ranked Solo/Duo · 128 days ago
7 / 7 / 6
K / D / A
52%
Kill participation
1,545.2
Damage / min
16,592g
449.4 gold / min
21
10 placed · 3 cleared
277
7.5 CS / min
Objective control
1
Dragons
3
Baron
8
Towers
1
Inhibitors
0
Herald
4
Dragons
0
Baron
8
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryjoeli#doss
Jax · Top
13 / 6 / 6
76% KP
65,120
38.8% share
20,847g
276 CS · 7.5/m
SON OF RAMMUS#JUNGL
Rammus · Jungle
1 / 10 / 11
48% KP
15,662
9.3% share
11,416g
170 CS · 4.6/m
BUILT#2603
Kog'Maw · Mid
7 / 7 / 6
52% KP
57,042
34% share
16,592g
277 CS · 7.5/m
RABID B3AR#STORM
Twitch · ADC
4 / 13 / 5
36% KP
18,765
11.2% share
13,469g
202 CS · 5.5/m
sadnoname#7083
Lulu · Support
0 / 11 / 21
84% KP
11,192
6.7% share
11,104g
21 CS · 0.6/m
Red side
DefeatGAMES GONE#2026
Aatrox · Top
6 / 2 / 11
36.2% KP
24,450
16.2% share
12,740g
227 CS · 6.1/m
Michael Jackson#MJWIN
Sylas · Jungle
22 / 4 / 6
59.6% KP
50,693
33.6% share
22,784g
309 CS · 8.4/m
Nireo#1408
Karma · Mid
5 / 5 / 17
46.8% KP
31,876
21.1% share
13,185g
215 CS · 5.8/m
Magnus Carlsen#PIUL
Draven · ADC
14 / 7 / 7
44.7% KP
37,078
24.6% share
21,357g
337 CS · 9.1/m
Dinami4enruter#INT
Soraka · Support
0 / 7 / 29
61.7% KP
6,649
4.4% share
9,888g
20 CS · 0.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
