Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Riven
Victory
Ranked Solo/Duo · 128 days ago
17 / 4 / 7
K / D / A
61.5%
Kill participation
1,282.1
Damage / min
19,628g
587.1 gold / min
30
13 placed · 3 cleared
280
8.4 CS / min
Objective control
2
Dragons
2
Baron
8
Towers
1
Inhibitors
1
Herald
4
Dragons
0
Baron
5
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatremnant 他是唯#nenad
Yasuo · Top
1 / 9 / 5
18.8% KP
8,413
7.7% share
12,094g
219 CS · 6.6/m
Karlovačko#EUW
Rengar · Jungle
16 / 10 / 6
68.8% KP
37,783
34.4% share
16,252g
211 CS · 6.3/m
DASHKAI#00000
Anivia · Mid
1 / 9 / 7
25% KP
14,997
13.6% share
11,888g
255 CS · 7.6/m
Kaori#EUW33
Tristana · ADC
11 / 8 / 6
53.1% KP
36,315
33% share
19,093g
309 CS · 9.2/m
Nano#AFW
Karma · Support
3 / 3 / 15
56.3% KP
12,435
11.3% share
9,767g
21 CS · 0.6/m
Red side
VictoryBUILT#2603
Riven · Top
17 / 4 / 7
61.5% KP
42,865
30.2% share
19,628g
280 CS · 8.4/m
anteno#PT1
Pantheon · Jungle
7 / 4 / 9
41% KP
22,325
15.7% share
15,119g
227 CS · 6.8/m
Jonathan Bailey#zzz
Syndra · Mid
7 / 4 / 10
43.6% KP
35,191
24.8% share
15,737g
309 CS · 9.2/m
Barsas#BRAND
Ziggs · ADC
3 / 7 / 12
38.5% KP
26,980
19% share
13,788g
268 CS · 8/m
Annie IRL#Annie
Annie · Support
5 / 13 / 14
48.7% KP
14,618
10.3% share
10,187g
49 CS · 1.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
