Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Riven
Victory
Ranked Solo/Duo · 127 days ago
8 / 3 / 4
K / D / A
44.4%
Kill participation
648.6
Damage / min
13,576g
501 gold / min
18
9 placed · 1 cleared
224
8.3 CS / min
Objective control
1
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
2
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorybot#mune
Malphite · Top
5 / 1 / 11
59.3% KP
25,824
25.8% share
10,141g
168 CS · 6.2/m
NukerFTW#EUW
Zaahen · Jungle
7 / 3 / 13
74.1% KP
22,099
22.1% share
11,629g
167 CS · 6.2/m
BUILT#2603
Riven · Mid
8 / 3 / 4
44.4% KP
17,577
17.6% share
13,576g
224 CS · 8.3/m
før vi går hjem#ykey
Senna · ADC
5 / 2 / 15
74.1% KP
22,769
22.8% share
14,123g
219 CS · 8.1/m
makaynch#0404
Braum · Support
2 / 3 / 18
74.1% KP
11,690
11.7% share
8,331g
26 CS · 1/m
Red side
Defeatsparklefan#AHA
Ornn · Top
1 / 6 / 3
33.3% KP
20,550
25.4% share
7,636g
168 CS · 6.2/m
NattyNatt#2005
Qiyana · Jungle
7 / 4 / 2
75% KP
18,856
23.3% share
12,539g
232 CS · 8.6/m
Nano#AFW
Ryze · Mid
2 / 4 / 4
50% KP
21,530
26.7% share
11,054g
260 CS · 9.6/m
Humble v9#EUW
Draven · ADC
2 / 6 / 1
25% KP
14,332
17.7% share
10,703g
229 CS · 8.5/m
TwTv FutureYuno#RANK1
Blitzcrank · Support
0 / 7 / 6
50% KP
5,504
6.8% share
6,416g
22 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
