Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Riven
Defeat
Ranked Solo/Duo · 127 days ago
10 / 7 / 7
K / D / A
38.6%
Kill participation
753.3
Damage / min
20,942g
465.9 gold / min
48
20 placed · 4 cleared
376
8.4 CS / min
Objective control
2
Dragons
2
Baron
10
Towers
3
Inhibitors
1
Herald
4
Dragons
1
Baron
6
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryShourdy#EUW
Xin Zhao · Top
14 / 8 / 6
47.6% KP
38,727
23.7% share
20,012g
310 CS · 6.9/m
TryhardEkko#TWTV
Ekko · Jungle
14 / 6 / 9
54.8% KP
37,277
22.8% share
22,074g
340 CS · 7.6/m
J1HUIV#000
Anivia · Mid
3 / 3 / 13
38.1% KP
22,498
13.8% share
18,234g
384 CS · 8.5/m
Tebox#00007
Senna · ADC
8 / 8 / 18
61.9% KP
38,751
23.8% share
22,481g
284 CS · 6.3/m
PΛRΛBΞLLUM#LENS
Brand · Support
3 / 19 / 15
42.9% KP
25,891
15.9% share
12,493g
36 CS · 0.8/m
Red side
DefeatEL DIABLO#YEN
Yasuo · Top
4 / 12 / 8
27.3% KP
25,768
13.4% share
16,037g
290 CS · 6.5/m
모르파리우스#2003
Ivern · Jungle
7 / 8 / 22
65.9% KP
20,949
10.9% share
17,406g
204 CS · 4.5/m
BUILT#2603
Riven · Mid
10 / 7 / 7
38.6% KP
33,861
17.6% share
20,942g
376 CS · 8.4/m
Inmaculado#Guess
Syndra · ADC
11 / 5 / 18
65.9% KP
87,786
45.6% share
25,748g
418 CS · 9.3/m
TWTV DETDERT#12MAJ
Pyke · Support
12 / 10 / 13
56.8% KP
24,195
12.6% share
15,840g
49 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
