Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Riven
Victory
Ranked Solo/Duo · 123 days ago
9 / 2 / 5
K / D / A
43.8%
Kill participation
844.5
Damage / min
12,247g
517.8 gold / min
21
9 placed · 4 cleared
163
6.9 CS / min
Objective control
2
Dragons
1
Baron
5
Towers
0
Inhibitors
0
Herald
1
Dragons
0
Baron
1
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryTurret Syndrome#HEIM
Heimerdinger · Top
8 / 4 / 11
59.4% KP
27,374
32.6% share
11,845g
197 CS · 8.3/m
YCO#EUW
Pantheon · Jungle
8 / 2 / 4
37.5% KP
10,622
12.7% share
10,946g
185 CS · 7.8/m
BUILT#2603
Riven · Mid
9 / 2 / 5
43.8% KP
19,973
23.8% share
12,247g
163 CS · 6.9/m
Masikinias#VEL
Vel'Koz · ADC
7 / 1 / 3
31.3% KP
23,263
27.7% share
10,762g
180 CS · 7.6/m
YorozuyaShrimpy#EUW
Zilean · Support
0 / 3 / 10
31.3% KP
2,735
3.3% share
6,342g
20 CS · 0.8/m
Red side
DefeatCripple#Gwen
Urgot · Top
1 / 11 / 1
16.7% KP
7,573
15.2% share
8,190g
155 CS · 6.6/m
HLT Inugami#loser
Ekko · Jungle
8 / 6 / 1
75% KP
12,300
24.6% share
11,207g
159 CS · 6.7/m
Crankxxx#0505
Orianna · Mid
1 / 5 / 4
41.7% KP
13,215
26.5% share
9,037g
226 CS · 9.6/m
Kaori#EUW33
Senna · ADC
1 / 5 / 4
41.7% KP
11,516
23.1% share
8,924g
178 CS · 7.5/m
Lust#9032
Blitzcrank · Support
1 / 5 / 6
58.3% KP
5,318
10.7% share
6,051g
35 CS · 1.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
