Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Riven
Victory
Ranked Solo/Duo · 122 days ago
11 / 7 / 8
K / D / A
55.9%
Kill participation
974
Damage / min
15,300g
561.1 gold / min
23
9 placed · 4 cleared
215
7.9 CS / min
Objective control
2
Dragons
1
Baron
11
Towers
2
Inhibitors
1
Herald
1
Dragons
0
Baron
5
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victory5355353#nikke
Nunu & Willump · Top
5 / 4 / 9
41.2% KP
12,509
13.9% share
10,909g
191 CS · 7/m
Felki#2004
Master Yi · Jungle
6 / 4 / 5
32.4% KP
14,183
15.8% share
13,156g
203 CS · 7.4/m
BUILT#2603
Riven · Mid
11 / 7 / 8
55.9% KP
26,557
29.5% share
15,300g
215 CS · 7.9/m
Galen Marek#Star
Renekton · ADC
10 / 2 / 4
41.2% KP
20,764
23.1% share
14,556g
242 CS · 8.9/m
TwTv Ves1c#Rank1
Morgana · Support
2 / 2 / 15
50% KP
16,037
17.8% share
9,512g
44 CS · 1.6/m
Red side
DefeatSchattrix#zisch
Annie · Top
2 / 6 / 5
38.9% KP
17,161
18.1% share
9,510g
198 CS · 7.3/m
ObiDagsYTB#EUW
Jayce · Jungle
4 / 5 / 6
55.6% KP
21,211
22.3% share
14,743g
247 CS · 9.1/m
Hawkella#YSK
Qiyana · Mid
6 / 7 / 3
50% KP
19,202
20.2% share
12,736g
215 CS · 7.9/m
Nagi Seishiro#yasuo
Yasuo · ADC
1 / 11 / 3
22.2% KP
8,303
8.7% share
9,446g
180 CS · 6.6/m
Masikinias#VEL
Vel'Koz · Support
5 / 5 / 9
77.8% KP
29,041
30.6% share
9,670g
31 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
